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Old 04-24-2011, 06:22 PM
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Default Digital Tutors - Modeling a Character for Rigging and Animation in Maya

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Digital Tutors - Modeling a Character for Rigging and Animation in Maya
English | VP6F 782x646 | MP3 96 kbps | 909 MB
Genre: eLearning
In this course we will build a character for use in rigging and animation.When rigging and
animating, it's always nice to have an appealing character to work with. However, if you don't have
a lot of experience modeling, it can be difficult to create a character you will be happy
animating. There are free characters and rigs out there, but many have been used over and over, and
it would be nice to create something you can call your own.
In this course we'll cover the building of a simple character, with emotive eyes and eyebrows that
you can then rig and animate. We'll look at methods for building the head, body, arms, and legs and
connecting them all together. We'll talk about building the topology with an eye towards rigging
and animation - building it to deform well. The ultimate goal of this course is not to give you a
new pre-built model to use, but rather to teach you to use the techniques shown to create your own
custom character, ready to rig.

Lesson Outline (15 lessons)

1. Introduction and Project Overview
2. Shaping the head of the character
3. Modeling the eye sockets and brows
4. Adding the nose and hair
5. Building the ears
6. Modeling the body and attaching the head
7. Adding arms to the character
8. Building the hands
9. Adding the character's legs
10. Building the feet
11. Modeling the eyes
12. Mirroring the geometry
13. Adding the eyebrows
14. Creating UVs for a simple texture
15. Adding color and texture to the model


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